3.08.2007

Various Lighting Precedents

Random Thoughts:



I've been thinking about the light, there are some interesting dynamics to a light as an object. You can design the object, which is one level of the experience, but that object (the light) is also an emitter (it gives off light) which is an entirely different level of the design. Taking into account that this emission will interact with a space(the variable we have no control over as the designer of the object), we already have one form of an interactive loop. It's interesting the levels of design that a light requires as opposed to say a table.
I like the idea of above of arranging the object into a non-standard form, like our fish-bowl full of incandescent bulbs idea.



In keeping with the random metaphors this week, I was thinking that our idea is very similar to that of a firefly jar. In that we are capturing a small amount of light that we take with us and "play/interact" with for a finite amount of time. The parallel in real-life to our design would be like taking fireflies from the wild and cross breeding them in the jar before re releasing them back into the wild to influence the entire firefly colony(or swarm, or whatever a large group of fireflies is called)

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